Rent a high-performance Counter-Strike 2 server on fast hardware. Instant 60-second setup, free mods, always-on DDoS protection and 24/7 support — from $10.99/mo.
ONLINEEvery plan includes DDoS protection, NVMe storage, one-click mods and 24/7 support. Upgrade or downgrade anytime — no setup fees.
Prices in USD. * Slots are performance-based, not licence-capped. 7-day money-back guarantee.
Premium hardware, real protection and a control panel built for gamers — not sysadmins.
Your server is online in under 60 seconds — pick a plan, pay, play. No waiting, no manual config.
Always-on, multi-Tbps filtering on every plan and location keeps your world online through any attack.
High-clock AMD Ryzen cores and NVMe SSD storage deliver zero-lag tick rates and fast world loads.
Frankfurt, Amsterdam, Paris, Warsaw, Stockholm, Milan and Madrid — host close to your players for low ping.
Install modpacks and plugins straight from the control panel — no files, no fuss.
Real humans on live chat and tickets, with a 7-day money-back guarantee on every plan.
Since Counter-Strike 2, Valve ships the dedicated server inside the game itself: SteamCMD pulls app 730 with an anonymous login, roughly 60 GB of files, and the install has to be updated again every time CS2 gets a patch. Before other players can join, the server also needs a Game Server Login Token. You generate it on Steam's game server account page using app ID 730 and pass it with +sv_setsteamaccount. On GGameHost it goes into the startup editor once and stays there.
The real admin work is deciding what the server is for. It boots into competitive by default, and game_alias flips it between casual, competitive, wingman, deathmatch and custom before a map change. -maxplayers sets the slot count, sv_password locks a scrim server to your team, rcon_password gives admins remote control, and tv_enable turns on SourceTV so a caster or coach can watch and tv_record can save the demo. Surf and retakes servers go further with Metamod-based plugins, and Valve's rules on fake skins apply to all of them.
Valve's dedicated-server page puts the floor at 2 GB of RAM, so Starter's 4 GB and 2 vCPU covers a private 5v5 or practice server. Plus doubles that to 8 GB for a public server with a plugin stack, and Pro's 16 GB with 3 vCPU leaves room for busy deathmatch or surf servers rotating Workshop maps. The live console handles changelevel and kicks, scheduled tasks handle nightly restarts, and the file manager with SFTP edits your cfg files directly.
SourceMod has not been ported to Source 2, so CS:GO-era .smx plugins do not run on CS2. The working stack is Metamod:Source 2.x, loaded through a Game csgo/addons/metamod line at the top of csgo/gameinfo.gi, with CounterStrikeSharp on top for C# plugins in addons/counterstrikesharp/plugins. Install Metamod with the one-click installer, upload CounterStrikeSharp and your plugins through the file manager or SFTP, then run meta list in the live console to confirm what loaded.
Your Counter-Strike 2 server comes with the full GGameHost panel. Click through to see what you get.
Five steps, about two minutes. No command line, no port forwarding.
Choose the Counter-Strike 2 plan that matches your group. Starter suits a small private world; you can upgrade in one click later without losing anything.
There is nothing to install and no server to configure by hand. Payment goes through and your machine provisions itself in under a minute.
Your login is the email you signed up with. The panel shows live CPU and RAM, a real console, and one big Start button.
Pick your version, set the slots and allocate 2–4 GB. Mods and plugins install from the panel — no FTP, no config files by hand.
Copy the address from the panel and send it to your group. Plans here run 10–64 slots. That is the whole job — the server stays online whether or not you are.
Seven European locations, each with always-on DDoS protection and NVMe storage.
Pick the city closest to most of your Counter-Strike 2 players and tell us when you order — we deploy your server there.
See all locations →Counter-Strike 2 is a Medium-class game. For a smooth experience we recommend 2–4 GB RAM, scaling with player count and mods. CPU clock speed matters most for tick rate — our high-clock AMD Ryzen hardware keeps Counter-Strike 2 fast even under load, and you can upgrade in one click as your community grows.
Valve's Counter-Strike 2 dedicated-server documentation lists a minimum of 2 GB of RAM, 65 GB of storage and an x86-64-v2 CPU with POPCNT and SSE4.2. The server runs on Windows 10/11 or on Linux with glibc 2.31, which the page translates to Ubuntu 20.04, Debian 11 or Enterprise Linux 9 at minimum.
The same page notes that the CS2 dedicated server and game client have been merged into a single app, 730, where CS:GO used a separate server app (740). The download is about 60 GB, SteamCMD can fetch it with an anonymous login, and the update has to be repeated each time the game is patched. The documentation gives no RAM-per-player table; slots are set with -maxplayers.
Valve's general SRCDS page, which the CS2 server documentation points to for port forwarding, lists 27015 TCP/UDP for game traffic, pings and RCON (changeable with -port) and 27020 UDP for SourceTV (changeable with +tv_port). The same list adds 27005 UDP as the client port and 26900 UDP as the outgoing Steam port.
A public server needs a Game Server Login Token. The CS2 documentation says other players cannot join without one; Steam's game server account page sets the requirements for creating it (an account that is not limited, has a qualifying registered phone and owns the game) and caps each account at 1000 tokens.
Valve's developer wiki states that Metamod:Source 2.0 adds support for Source 2 games including Counter-Strike 2, while SourceMod has yet to be ported to Source 2. AlliedModders' install guide describes editing csgo/gameinfo.gi as the only supported way to load Metamod on Source 2, with the Metamod entry first in the search paths.
CounterStrikeSharp's documentation describes it as a framework for running plugins on a vanilla CS2 server. It needs a Metamod:Source 2.x dev build (1467 or newer) and is distributed in a build that bundles the .NET runtime, with plugins placed under game/csgo/addons/counterstrikesharp/plugins.