Rent a high-performance Rust server on fast hardware. Instant 60-second setup, free mods, always-on DDoS protection and 24/7 support — from $24.99/mo.
ONLINEEvery plan includes DDoS protection, NVMe storage, one-click mods and 24/7 support. Upgrade or downgrade anytime — no setup fees.
Prices in USD. * Slots are performance-based, not licence-capped. 7-day money-back guarantee.
Premium hardware, real protection and a control panel built for gamers — not sysadmins.
Your server is online in under 60 seconds — pick a plan, pay, play. No waiting, no manual config.
Always-on, multi-Tbps filtering on every plan and location keeps your world online through any attack.
High-clock AMD Ryzen cores and NVMe SSD storage deliver zero-lag tick rates and fast world loads.
Frankfurt, Amsterdam, Paris, Warsaw, Stockholm, Milan and Madrid — host close to your players for low ping.
Install modpacks and plugins straight from the control panel — no files, no fuss.
Real humans on live chat and tickets, with a 7-day money-back guarantee on every plan.
Running a Rust server mostly means managing wipes. Facepunch ships its monthly update on the first Thursday of the month, and when the protocol version changes the server stops loading the old .sav and generates a fresh map, so forced wipe day comes whether you planned it or not. Between those dates the cadence is yours. Tag the server weekly, biweekly or monthly in server.tags, then set the wipetimer convars (default Thursday, 19:00 London time) so the countdown in the Missile Silo and the end-of-wipe events land on your real wipe. Blueprints carry over a map wipe unless you delete the player.blueprints file yourself.
The rest is setup you choose once per wipe: a procedural map from server.seed and a server.worldsize between 1000 and 6000, or a custom .map pulled from a direct-download link with server.levelurl; vanilla, softcore, hardcore or primitive through server.gamemode, which you set before the wipe because switching mid-wipe resets every player's inventory; and which browser tab you land in: vanilla convars such as team size and decay.scale keep you in Community, while gather-rate, kit or custom-UI plugins put you in Modded.
For sizing, Plus's 12 GB matches the free-RAM baseline Facepunch documents below, and Pro's 18 GB leaves headroom for a 6k map or a long plugin list. Starter's 8 GB sits under that baseline, so keep it to a smaller worldsize and a small group. A scheduled task can restart and back up the server on wipe day, and server.cfg and users.cfg open in the file manager or over SFTP.
Rust plugins run on one of two loaders, and the panel installs either in one click. With Oxide, plugins from umod.org go in oxide/plugins and you manage them by typing oxide in the server console. Carbon runs existing Oxide plugins without patches, keeps the same folder layout with migration tools, and reloads Harmony-based plugins with carbon.reload instead of a full restart. Loader builds follow Rust releases, so update the loader together with the server files on update day.
Your Rust server comes with the full GGameHost panel. Click through to see what you get.
Five steps, about two minutes. No command line, no port forwarding.
Choose the Rust plan that matches your group. Starter suits a small private world; you can upgrade in one click later without losing anything.
There is nothing to install and no server to configure by hand. Payment goes through and your machine provisions itself in under a minute.
Your login is the email you signed up with. The panel shows live CPU and RAM, a real console, and one big Start button.
Pick your version, set the slots and allocate 8–16 GB+. Mods and plugins install from the panel — no FTP, no config files by hand.
Copy the address from the panel and send it to your group. Plans here run 50–300+ slots. That is the whole job — the server stays online whether or not you are.
Seven European locations, each with always-on DDoS protection and NVMe storage.
Pick the city closest to most of your Rust players and tell us when you order — we deploy your server there.
See all locations →Rust is a Heavy-class game. For a smooth experience we recommend 8–16 GB+ RAM, scaling with player count and mods. CPU clock speed matters most for tick rate — our high-clock AMD Ryzen hardware keeps Rust fast even under load, and you can upgrade in one click as your community grows.
Facepunch documents a baseline of 12 GB of free RAM for a Rust dedicated server, with a 6k map requiring more, plus 15 GB of free disk space. SSD or NVMe storage is described as highly preferred. LinuxGSM, a separate server-management project, lists its own floor of 9 GB minimum RAM, increasing with map size, a dual-core 3.4 GHz CPU, and 10 Mbps upload bandwidth.
There is no official player-count table to size a plan against. The wiki's guidance is qualitative: server.maxplayers sets the maximum number of players connecting at one time, and the more players you allow, the faster the CPU needs to be. Slot count and map size push on different resources — player count is tied to CPU speed, larger maps to memory and disk.
Rust plugins do not run on the vanilla build; they need a loader installed on top of the server files. Facepunch points server owners to umod.org for plugin support, and uMod ships separate Oxide builds for Windows servers and Linux servers.
Carbon is the alternative. Its documentation describes it as a modding framework that handles background processing and execution of custom plugins, runs them within Harmony without patches for performance reasons, and is designed so that most Oxide-dedicated plugins work in Carbon's environment.
A Rust server uses four ports, and they are not all the same protocol: game traffic and the server browser query run over UDP, while RCON and the Rust+ companion service run over TCP. All four have to be permitted, not just the game port.
Rust+ carries one extra requirement worth checking before you commit: the companion service will not work on a port below 10000, since Facepunch's Rust+ backend cannot reach it there. With no custom ports set, that port works out to 28082.