Rent a high-performance Palworld server on fast hardware. Instant 60-second setup, free mods, always-on DDoS protection and 24/7 support — from $24.99/mo.
ONLINEEvery plan includes DDoS protection, NVMe storage, one-click mods and 24/7 support. Upgrade or downgrade anytime — no setup fees.
Prices in USD. * Slots are performance-based, not licence-capped. 7-day money-back guarantee.
Premium hardware, real protection and a control panel built for gamers — not sysadmins.
Your server is online in under 60 seconds — pick a plan, pay, play. No waiting, no manual config.
Always-on, multi-Tbps filtering on every plan and location keeps your world online through any attack.
High-clock AMD Ryzen cores and NVMe SSD storage deliver zero-lag tick rates and fast world loads.
Frankfurt, Amsterdam, Paris, Warsaw, Stockholm, Milan and Madrid — host close to your players for low ping.
Install modpacks and plugins straight from the control panel — no files, no fuss.
Real humans on live chat and tickets, with a 7-day money-back guarantee on every plan.
The software is free. Pocketpair ships Palworld Dedicated Server as a separate Steam tool (SteamCMD app 2394010, anonymous login, no game license needed), so the cost of hosting a Palworld server is the machine that runs it around the clock. It has to stay online so base Pals keep working the assembly lines and guildmates can log in while the host is offline, and Pocketpair's requirements (below) are steep for a home PC. Starter's 8 GB is the minimum the docs say will boot, with a higher risk of out-of-memory crashes; Pro's 16 GB on 4 vCPU matches the official recommendation and is the safer pick for a long-running world.
Most admin work happens in PalWorldSettings.ini under Pal/Saved/Config/LinuxServer or WindowsServer. Edits to DefaultPalWorldSettings.ini do nothing. That file is where you set ExpRate, PalCaptureRate, DeathPenalty (None, Item, ItemAndEquipment or All), bHardcore, bPalLost and AdminPassword. Pocketpair notes that raising BaseCampWorkerMaxNum (max 50 Pals per base) or BaseCampMaxNumInGuild adds server load, so plan memory around how many bases your guilds will run.
Crossplay is on by default through CrossplayPlatforms, but Xbox and PS5 players can only join a server started as a community server with -publiclobby. Set launch arguments in the panel's startup editor, use the live console for /AdminPassword, /Save and /KickPlayer, and add scheduled restarts and backups. The optional REST API (RESTAPIEnabled) handles player lists, announcements, bans and metrics.
Palworld servers are mostly shaped by config rather than plugins: rates, death penalty, base limits, guild size and PvP flags all live in PalWorldSettings.ini, and the REST API covers moderation and metrics. Pocketpair's current server guide lets a dedicated server load Steam Workshop mods through Mods/PalModSettings.ini (bGlobalEnableMod plus one ActiveModList line per PackageName), but only mods marked "IsServer": true work, and server-side mods currently run only on the Windows edition. bAllowClientMod controls whether modded clients can join.
Your Palworld server comes with the full GGameHost panel. Click through to see what you get.
Five steps, about two minutes. No command line, no port forwarding.
Choose the Palworld plan that matches your group. Starter suits a small private world; you can upgrade in one click later without losing anything.
There is nothing to install and no server to configure by hand. Payment goes through and your machine provisions itself in under a minute.
Your login is the email you signed up with. The panel shows live CPU and RAM, a real console, and one big Start button.
Pick your version, set the slots and allocate 8–16 GB. Mods and plugins install from the panel — no FTP, no config files by hand.
Copy the address from the panel and send it to your group. Plans here run up to 32 slots. That is the whole job — the server stays online whether or not you are.
Seven European locations, each with always-on DDoS protection and NVMe storage.
Pick the city closest to most of your Palworld players and tell us when you order — we deploy your server there.
See all locations →Palworld is a Heavy-class game. For a smooth experience we recommend 8–16 GB RAM, scaling with player count and mods. CPU clock speed matters most for tick rate — our high-clock AMD Ryzen hardware keeps Palworld fast even under load, and you can upgrade in one click as your community grows.
Pocketpair publishes one hardware baseline for the dedicated server, not a per-player table:
| Component | Official guidance |
|---|---|
| CPU | 4 cores or more (recommended) |
| Memory | 16 GB recommended; 8 GB will also boot, but it raises the chance of crashes caused by running out of memory |
| Storage | Faster SSD recommended; low-performance storage may corrupt saved data |
The memory row is ambiguously worded in the original: next to the 16 GB recommendation sits a fragment about 32 GB that is not tied to player count or server size. Reading it as a 32 GB recommendation for large servers is interpretation, not an official figure.
Because the documentation gives no RAM-per-player rule, size a plan from measured memory use on a running world rather than from the baseline alone.
A Palworld server can accept Steam, Xbox, PS5, and Mac clients. All four are permitted by default, and the accepted set can be narrowed if you want to limit the server to fewer platforms.
Console players need the server to be listed: Pocketpair's server documentation says Xbox and PS5 players can only join a server deployed as a community server, which is switched on at launch. Steam players can still connect directly by IP and port. The setup guide gives the exact setting and argument names.