Client Area
Guide

How to Set Up a No More Room in Hell Server

No More Room in Hell··2 min read

No More Room in Hell is a free Source-engine co-op survival-horror shooter. A dedicated server keeps your eight-player co-op and custom maps online. This step-by-step guide shows you how to set up a No More Room in Hell server in minutes — no manual install, no command line.

What you need

  • A No More Room in Hell plan with around 512 MB–2 GB of RAM — No More Room in Hell is a Light-class game.
  • Support for SourceMod and custom maps, included on every GGameHost No More Room in Hell plan.
  • Your friends or community to play with (up to 8 slots).

Step 1 — Choose your plan

Pick a plan sized for your No More Room in Hell community. We recommend about 512 MB–2 GB of RAM; start smaller and upgrade in one click as you add players or mods. No More Room in Hell plans start at $3.99/mo.

Step 2 — Deploy your server

Check out and your No More Room in Hell server provisions automatically in under 60 seconds, with console access right away — no manual install, no command line.

Step 3 — Connect & invite players

Once your No More Room in Hell server is online, share its address (IP and port) with your friends so they can join. Start, stop and restart it anytime from the control panel.

Step 4 — Install mods & configure

Your No More Room in Hell server supports SourceMod, Custom maps, Co-op, FTP/SFTP. Install SourceMod and custom maps straight from the one-click installer, or upload your own from the control panel — then tweak settings in the visual config editor.

Step 5 — Keep it running smoothly

Enable scheduled automatic backups, set restart timers, and monitor CPU, RAM and player counts from the dashboard. Always-on DDoS protection and 24/7 support keep your No More Room in Hell server stable.

Server softwareSourceMod and custom maps
Recommended RAM512 MB–2 GB
Player slotsup to 8 slots
Performance classLight

Ready to start? Deploy your No More Room in Hell server in under 60 seconds — 7-day money-back guarantee.

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