Rent a high-performance 7 Days to Die server on fast hardware. Instant 60-second setup, free mods, always-on DDoS protection and 24/7 support — from $17.99/mo.
Every plan includes DDoS protection, NVMe storage, one-click mods and 24/7 support. Upgrade or downgrade anytime — no setup fees.
Prices in USD. * Slots are performance-based, not licence-capped. 7-day money-back guarantee.
Premium hardware, real protection and a control panel built for gamers — not sysadmins.
Your server is online in under 60 seconds — pick a plan, pay, play. No waiting, no manual config.
Always-on, multi-Tbps filtering on every plan and location keeps your world online through any attack.
High-clock AMD Ryzen cores and NVMe SSD storage deliver zero-lag tick rates and fast world loads.
High-performance hardware with single-digit ping and global locations available on request.
Install modpacks and plugins straight from the control panel — no files, no fuss.
Real humans on live chat and tickets, with a 7-day money-back guarantee on every plan.
7 Days to Die blends survival, base-building and tower-defence against the weekly blood-moon horde. A dedicated server with full config and overhaul mods (Darkness Falls, Undead Legacy) keeps your apocalypse running 24/7. Pick a plan and your 7 Days to Die server deploys in under 60 seconds — no manual install, no command line, no shared lobbies. It ships ready for serverconfig.xml and overhaul mods, so you can shape the server exactly how your community plays.
We run 7 Days to Die on high-clock AMD Ryzen CPUs with NVMe SSD storage, wrapped in always-on multi-Tbps DDoS protection — for smooth tick rates, fast world loads and single-digit ping. We recommend around 6–12 GB of RAM, scaling with players and mods. Plans scale to 4–16 slots.
Manage everything from a modern control panel: a live console, one-click mod & plugin installer, visual config editor, scheduled automatic backups — plus real 24/7 human support whenever you need it.
Your 7 Days to Die server supports serverconfig.xml and overhaul mods — install straight from the panel or upload your own with full file access. No SSH, no headaches, and you can upgrade RAM in one click if a big modpack needs more.
Your 7 Days to Die server comes with the full GGameHost panel. Click through to see what you get.
Your 7 Days to Die server, online in three simple steps.
Pick the 7 Days to Die plan that fits your community and budget. Not sure? Start small — upgrade in one click anytime.
Checkout and your server provisions automatically in under 60 seconds, with console access right away.
Install mods, tweak settings, then share your server address and start playing with friends.
Tuned routing and high-clock hardware keep response times low for every player.
Fast tick rates and snappy response — ideal for competitive and modded play.
Always-on, multi-Tbps filtering included on every server.
Need a specific region for your community? Just ask and we will provision it.
7 Days to Die is a Heavy-class game. For a smooth experience we recommend 6–12 GB RAM, scaling with player count and mods. CPU clock speed matters most for tick rate — our high-clock AMD Ryzen hardware keeps 7 Days to Die fast even under load, and you can upgrade in one click as your community grows.
The Fun Pimps publish a checklist of configuration settings a dedicated server must meet to be compatible with consoles. Their post states explicitly that PC players will be able to play on the servers regardless of the settings, while console players will not.
Two of those requirements shape the plan you pick: a crossplay-compatible server is limited to a maximum of 8 concurrent players, and Easy Anti-Cheat has to stay enabled. If you are running a PC-only group, neither constraint applies. The full checklist and the valid value ranges for the other settings are covered in our setup guide.
A community crossplay setup guide on wiki.7d2d.net states that any mod on the server disables crossplay, because console clients cannot load PC-side modlets. The guide adds that a modded server may still accept PC connections but will not accept console connections cleanly. Treat that as community documentation rather than an official requirement — but plan the server around it: a mod list and console players are effectively mutually exclusive.
The system requirements published on the Steam store page describe the game client. The dedicated server is a separate Steam application, so those figures are not a sizing guide for a server. Three configuration values matter more than the slot count:
ServerMaxPlayerCount sets the maximum concurrent players and defaults to 8.MaxSpawnedZombies is a single cap covering the entire map, and the configuration file singles it out as a setting with a major effect on performance.GameWorld and WorldGenSize decide whether you run an existing map such as Navezgane or a randomly generated world at a chosen size — picked independently of how many players connect.Two servers with the same slot count can therefore represent different workloads. Size from the zombie cap and world size you intend to run, not from the player number alone.