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Survival

Project Zomboid
Server Hosting

Rent a high-performance Project Zomboid server on fast hardware. Instant 60-second setup, free mods, always-on DDoS protection and 24/7 support — from $10.99/mo.

  • 60-second setup
  • DDoS protected
  • 24/7 human support
  • 7-day money-back
  • AMD Ryzen + NVMe
Plans & Pricing

Choose your Project Zomboid plan

Every plan includes DDoS protection, NVMe storage, one-click mods and 24/7 support. Upgrade or downgrade anytime — no setup fees.

Starter
Project Zomboid
$10.99/mo
Billed monthly
Order Starter →
✓4 GB RAM
✓2 vCPU cores
✓NVMe SSD storage
✓Always-on DDoS protection
✓One-click mod / plugin installer
Plus
Project Zomboid
Most popular
$15.99/mo
Billed monthly
Order Plus →
✓6 GB RAM
✓2 vCPU cores
✓NVMe SSD storage
✓Always-on DDoS protection
✓One-click mod / plugin installer
Pro
Project Zomboid
$20.99/mo
Billed monthly
Order Pro →
✓8 GB RAM
✓3 vCPU cores
✓NVMe SSD storage
✓Always-on DDoS protection
✓One-click mod / plugin installer

Prices in USD. * Slots are performance-based, not licence-capped. 7-day money-back guarantee.

Why GGameHost

Everything your Project Zomboid server needs

Premium hardware, real protection and a control panel built for gamers — not sysadmins.

Instant Setup

Your server is online in under 60 seconds — pick a plan, pay, play. No waiting, no manual config.

DDoS Protection

Always-on, multi-Tbps filtering on every plan and location keeps your world online through any attack.

NVMe + Ryzen

High-clock AMD Ryzen cores and NVMe SSD storage deliver zero-lag tick rates and fast world loads.

7 EU Locations

Frankfurt, Amsterdam, Paris, Warsaw, Stockholm, Milan and Madrid — host close to your players for low ping.

One-Click Mods

Install modpacks and plugins straight from the control panel — no files, no fuss.

24/7 Support

Real humans on live chat and tickets, with a 7-day money-back guarantee on every plan.

Rent a Project Zomboid server for Build 42 or Build 41

Build 42 is now the version most groups play. The Indie Stone moved 42.20 to the public Stable branch on 29 July 2026, and it shipped with multiplayer, which had been back on the Unstable branch since 42.13 in December 2025. 42.21 followed on Stable on 28 September 2026 with fixes for zombies duplicating in multiplayer and disappearing when a player re-entered a chunk. Build 41 saves do not carry over to Build 42, so a group with a long Build 41 world can stay on the legacy41 beta branch, which still received a hotfix (41.78.21) in August. The server and every player have to be on the same branch.

A dedicated server keeps its configuration in four files named after the server: servertest.ini for server options, servertest_SandboxVars.lua for the sandbox rules, plus the spawn point and spawn region files. In the ini, Open=false turns the server into a whitelist where admins create accounts with adduser, PauseEmpty (on by default) stops game time while nobody is online, and BackupsCount, BackupsOnStart and BackupsOnVersionChange control the built-in world backups. You can save the ini while the server runs and apply it with reloadoptions. Players connect through Join, then Favorites, using the server's IP and port 16261. By default the game uses UDP ports 16261 and 16262.

The official PZ wiki sizes a server at a base of 3 GB plus about 500 MB per player, so its four-player example comes to 5 GB. By that arithmetic Starter's 4 GB suits a duo, Plus's 6 GB about six players and Pro's 8 GB about ten, with fewer slots once a large mod list is loaded, since the wiki notes that mods add to the memory need. MaxPlayers defaults to 32, and the server settings reference warns that higher counts can cause poor map streaming and desync. Servers run in European locations, the web control panel handles settings, restarts after a patch and file uploads, and the 7-day money-back guarantee applies if the server does not suit your group.

One-click mods

Steam Workshop mods: the WorkshopItems and Mods lines

Workshop mods load through two lines in servertest.ini, and a modded server needs both. WorkshopItems= takes Workshop IDs, the number at the end of each mod's Workshop URL, separated by semicolons, and tells the server what to download. Mods= takes mod IDs, the id= value in each mod's mod.info, and decides what loads. One Workshop item can hold several mods. Map mods also need their folder name in the Map= line. Connecting players download the server's Workshop mods automatically. Check that each mod has a Build 42 version first: the official wiki shows Build 42 mods using common and version-numbered folders that Build 41 mods lack.

Steam WorkshopModsSandbox varsBackupsFTP/SFTP
$ mod install performance-pack
✓ Installed · restarting…
[ok] Project Zomboid server online · 14 ms_
Control Panel

Built for Project Zomboid players, not sysadmins

Your Project Zomboid server comes with the full GGameHost panel. Click through to see what you get.

GGameHost
Your server● ONLINE
Console
Files
Databases
Backups
Schedules
Startup
Settings
Uptime0h 14m
CPU load2.24% / 200%
Memory866 MiB / 4 GiB
Disk231 MiB / 10 GiB
[19:37:59] [INFO] Starting server · 4 GB allocated
[19:38:00] [INFO] Loading configuration
[19:38:00] [INFO] Save data loaded
[19:38:00] [INFO] Listening on port 2####
[19:38:00] [INFO] Server online (16.5s)
[19:41:12] [INFO] Player connected
[19:41:38] [INFO] Frame time · 11 ms
say Welcome to GGameHost
/home/containerUpload
config17 minutes ago
mods27 minutes ago
saves2 minutes ago
logs17 minutes ago
server.cfg1.4 KiB · 17 minutes ago
admins.txt0.4 KiB · 17 minutes ago
start.sh1.1 KiB · 31 minutes ago
Edit any file in the browser — no FTP client needed
Backups 3 of 3 storedCreate backup
nightly-2026-07-28231.4 MiBCompleted
nightly-2026-07-27228.9 MiBCompleted
pre-update204.1 MiBCompleted
Restore any snapshot in two clicks
Schedules 3 activeNew schedule
Nightly restartEvery day · 04:00Active
Auto backupEvery day · 05:00Active
Weekly save backupSundays · 03:30Active
Restarts, backups and commands on a timer
Startup variablesSave
Server version
latest
Slots
24
Memory
4 GB
Auto-update
on
Change version or RAM flags without touching a config file
Getting Started

How to set up a Project Zomboid server

Five steps, about two minutes. No command line, no port forwarding.

  1. Pick your plan

    Choose the Project Zomboid plan that matches your group. Starter suits a small private world; you can upgrade in one click later without losing anything.

  2. Check out — we deploy it

    There is nothing to install and no server to configure by hand. Payment goes through and your machine provisions itself in under a minute.

  3. Open the game panel

    Your login is the email you signed up with. The panel shows live CPU and RAM, a real console, and one big Start button.

  4. Set it up for Project Zomboid

    Pick your version, set the slots and allocate 4–8 GB. Mods and plugins install from the panel — no FTP, no config files by hand.

  5. Invite your players

    Copy the address from the panel and send it to your group. Plans here run up to 32–64 slots. That is the whole job — the server stays online whether or not you are.

Network

Low ping for your Project Zomboid players

Seven European locations, each with always-on DDoS protection and NVMe storage.

Map of Europe with GGameHost server locations in Frankfurt, Amsterdam, Paris, Warsaw, Stockholm, Milan and Madrid
FrankfurtDE
AmsterdamNL
ParisFR
WarsawPL
StockholmSE
MilanIT
MadridES
  • FrankfurtGermany
  • AmsterdamNetherlands
  • ParisFrance
  • WarsawPoland
  • StockholmSweden
  • MilanItaly
  • MadridSpain

Pick the city closest to most of your Project Zomboid players and tell us when you order — we deploy your server there.

See all locations →

Recommended specs for Project Zomboid

Project Zomboid is a Medium-class game. For a smooth experience we recommend 4–8 GB RAM, scaling with player count and mods. CPU clock speed matters most for tick rate — our high-clock AMD Ryzen hardware keeps Project Zomboid fast even under load, and you can upgrade in one click as your community grows.

Server softwareSteam Workshop mods and sandbox vars
Player slotsup to 32–64 slots
Recommended RAM4–8 GB
Performance classMedium
Before you pick a plan

What Project Zomboid needs from a server

Sizing RAM by player count

The official Project Zomboid Tech Support wiki sizes a dedicated server this way: allocate at least 3 GB of RAM for the server itself, then add roughly 500 MB for every additional player you plan to host. Its worked example is 4 players on 5 GB total.

PlayersAssigned memory (3 GB + 0.5 GB per player)
45 GB
87 GB
1611 GB
3219 GB

Only the 4-player row appears on the wiki; the rows below it extend the same published formula. The wiki adds that a modded server may need more, depending on how much RAM the mods use.

Where Project Zomboid stops scaling

Slot count comes down to one server setting, MaxPlayers. Its documented default is 32, and admins do not count against it.

That ceiling is not the number to plan around. The official server settings reference attaches an error-level warning to the key: player counts above 32 "will potentially result in poor map streaming and desync", and it asks you to proceed with caution.

Two version facts also shape the decision: 42.20 has been released to the public Stable branch, and online multiplayer returned to Build 42 in 42.13.0.

Mods, Steam accounts and who can connect

The server is a separate Steam application, Project Zomboid Dedicated Server, rather than the game client. SteamCMD fetches it under an anonymous login; the wiki's install script annotates that line as being for servers that don't need a login.

The server pulls Workshop content itself, keeping a list of Workshop item IDs to download. The wiki notes that mods added this way then download automatically onto connecting client machines.

Two conditions are worth settling up front. First, friends on GOG or another non-Steam copy need a server started in non-Steam mode, and everyone then has to join through the non-Steam version of the client; Steam owners get there by adding -nosteam to the game's launch options. The same wiki records that disabling Steam's API integration "prevents joining Steam servers or accessing Workshop content", so a non-Steam world and a Workshop-heavy world are two different setups. Second, groups that would rather stay on Build 41 have a route: the 42.20 release announcement points server owners and online players at an existing legacy41 beta channel.

FAQ

Project Zomboid hosting questions

How much does a Project Zomboid server cost?
Project Zomboid server hosting starts at $10.99/month on Starter. Plus and Pro add more RAM, vCPU and player slots — and paying ahead cuts the price: 20% off for 3 months, 22% for 6, 25% for 12.
Does Project Zomboid Build 42 have multiplayer?
Yes. Multiplayer returned to Build 42 on the Unstable branch with 42.13 on 11 December 2025, when The Indie Stone described it as a work in progress for stress testing. Build 42 then reached the public Stable branch with 42.20 on 29 July 2026, including reworked anti-cheats and many multiplayer fixes. The current Stable build is 42.21, released on 28 September 2026.
Can my group keep playing Build 41 multiplayer?
Yes. The Indie Stone keeps Build 41 on the legacy41 beta branch and released a 41.78.21 legacy hotfix in August 2026. Each player selects it in Steam under Properties, Game Versions & Betas, and the server installs it with app_update 380870 -beta legacy41 validate. Build 41 saves are not compatible with Build 42, so pick the branch before you start the world.
How much RAM does a Project Zomboid server need?
The official PZ wiki says to allocate at least 3 GB for the server itself and about 500 MB for each player, which gives 5 GB for four players. A modded server may need more, depending on how much memory the mods use. MaxPlayers defaults to 32, and the wiki warns that going above 32 can cause poor map streaming and desync.
Why can mods stop working after a game update?
Patches can change what mods are allowed to do. The 42.20.4 hotfix removed the loadstring and loadstream Lua methods for security, and mods that used them had to be updated, until 42.21 restored them. DoLuaChecksum, on by default, kicks clients whose game files do not match the server's. The checkModsNeedUpdate console command reports whether a mod has been updated and writes the answer to the log.
Can GOG or other non-Steam players join?
Only if the server runs in non-Steam mode, and then everyone has to join through the non-Steam version of the game. Steam owners get that by adding -nosteam to the game's launch options. The wiki notes that turning off Steam integration blocks access to Workshop content, so a non-Steam server and a Workshop mod list do not go together.
Do you offer cheap Project Zomboid server hosting?
Yes — GGameHost is affordable Project Zomboid server hosting: plans start at $10.99/month with no setup fees, and prepaying takes 20% to 25% off (3, 6 or 12 months), so a 12-month term brings the Starter plan down to $8.24/month. You still get AMD Ryzen + NVMe hardware, DDoS protection and 24/7 support — cheap Project Zomboid hosting without the lag or hidden limits.
What is Project Zomboid and why rent a dedicated server?
Project Zomboid is the deep isometric zombie-survival sim where every choice can end your run. A dedicated server with Steam Workshop mods and full sandbox tuning keeps your apocalypse persistent for the whole group.
Can I run a modded Project Zomboid server?
Yes — GGameHost is built for modded Project Zomboid server hosting. Your Project Zomboid server supports Steam Workshop mods and sandbox vars: install from the one-click manager or upload your own from the control panel, and add RAM in a click if a heavy modpack needs more.
How many players can my Project Zomboid server hold?
Our Project Zomboid plans handle up to 32–64 slots. Slots are performance-based, not licence-capped, so start small and upgrade instantly as your community grows.
How do I set up a Project Zomboid server?
There is no manual install — pick a plan, check out, and your Project Zomboid server deploys automatically in under 60 seconds. Then manage everything from the control panel.
Where are your servers located?
In Europe — Frankfurt, Amsterdam, Paris, Warsaw, Stockholm, Milan and Madrid. Tell us your preferred location when you order.
Is DDoS protection included?
Yes — always-on, multi-Tbps DDoS filtering is included free on every plan and location.
Are automatic backups included?
Yes — schedule automatic backups and restore your Project Zomboid world in a couple of clicks from the panel.
Do you offer a money-back guarantee?
Every Project Zomboid plan is covered by a 7-day no-questions-asked money-back guarantee.

Ready to launch your Project Zomboid server?

Spin it up in seconds and play with friends today. No setup fees, cancel anytime.

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