Rent a high-performance Project Zomboid server on fast hardware. Instant 60-second setup, free mods, always-on DDoS protection and 24/7 support — from $10.99/mo.
Every plan includes DDoS protection, NVMe storage, one-click mods and 24/7 support. Upgrade or downgrade anytime — no setup fees.
Prices in USD. * Slots are performance-based, not licence-capped. 7-day money-back guarantee.
Premium hardware, real protection and a control panel built for gamers — not sysadmins.
Your server is online in under 60 seconds — pick a plan, pay, play. No waiting, no manual config.
Always-on, multi-Tbps filtering on every plan and location keeps your world online through any attack.
High-clock AMD Ryzen cores and NVMe SSD storage deliver zero-lag tick rates and fast world loads.
Frankfurt, Amsterdam, Paris, Warsaw, Stockholm, Milan and Madrid — host close to your players for low ping.
Install modpacks and plugins straight from the control panel — no files, no fuss.
Real humans on live chat and tickets, with a 7-day money-back guarantee on every plan.
Project Zomboid is the deep isometric zombie-survival sim where every choice can end your run. A dedicated server with Steam Workshop mods and full sandbox tuning keeps your apocalypse persistent for the whole group. Pick a plan and your Project Zomboid server deploys in under 60 seconds — no manual install, no command line, no shared lobbies. It ships ready for Steam Workshop mods and sandbox vars, so you can shape the server exactly how your community plays.
We run Project Zomboid on high-clock AMD Ryzen CPUs with NVMe SSD storage, wrapped in always-on multi-Tbps DDoS protection — for smooth tick rates, fast world loads and single-digit ping. We recommend around 4–8 GB of RAM, scaling with players and mods. Plans scale up to 32–64 slots.
Manage everything from a modern control panel: a live console, one-click mod & plugin installer, visual config editor, scheduled automatic backups — plus real 24/7 human support whenever you need it.
Your Project Zomboid server supports Steam Workshop mods and sandbox vars — install straight from the panel or upload your own with full file access. No SSH, no headaches, and you can upgrade RAM in one click if a big modpack needs more.
Your Project Zomboid server comes with the full GGameHost panel. Click through to see what you get.
Five steps, about two minutes. No command line, no port forwarding.
Choose the Project Zomboid plan that matches your group. Starter suits a small private world; you can upgrade in one click later without losing anything.
There is nothing to install and no server to configure by hand. Payment goes through and your machine provisions itself in under a minute.
Your login is the email you signed up with. The panel shows live CPU and RAM, a real console, and one big Start button.
Pick your version, set the slots and allocate 4–8 GB. Mods and plugins install from the panel — no FTP, no config files by hand.
Copy the address from the panel and send it to your group. Plans here run up to 32–64 slots. That is the whole job — the server stays online whether or not you are.
Seven European locations, each with always-on DDoS protection and NVMe storage.
Pick the city closest to most of your Project Zomboid players and tell us when you order — we deploy your server there.
See all locations →Project Zomboid is a Medium-class game. For a smooth experience we recommend 4–8 GB RAM, scaling with player count and mods. CPU clock speed matters most for tick rate — our high-clock AMD Ryzen hardware keeps Project Zomboid fast even under load, and you can upgrade in one click as your community grows.
The official Project Zomboid Tech Support wiki sizes a dedicated server this way: allocate at least 3 GB of RAM for the server itself, then add roughly 500 MB for every additional player you plan to host. Its worked example is 4 players on 5 GB total.
| Players | Assigned memory (3 GB + 0.5 GB per player) |
|---|---|
| 4 | 5 GB |
| 8 | 7 GB |
| 16 | 11 GB |
| 32 | 19 GB |
Only the 4-player row appears on the wiki; the rows below it extend the same published formula. The wiki adds that a modded server may need more, depending on how much RAM the mods use.
Slot count comes down to one server setting, MaxPlayers. Its documented default is 32, and admins do not count against it.
That ceiling is not the number to plan around. The official server settings reference attaches an error-level warning to the key: player counts above 32 "will potentially result in poor map streaming and desync", and it asks you to proceed with caution.
Two version facts also shape the decision: 42.20 has been released to the public Stable branch, and online multiplayer returned to Build 42 in 42.13.0.
The server is a separate Steam application, Project Zomboid Dedicated Server, rather than the game client. SteamCMD fetches it under an anonymous login; the wiki's install script annotates that line as being for servers that don't need a login.
The server pulls Workshop content itself, keeping a list of Workshop item IDs to download. The wiki notes that mods added this way then download automatically onto connecting client machines.
Two conditions are worth settling up front. First, friends on GOG or another non-Steam copy need a server started in non-Steam mode, and everyone then has to join through the non-Steam version of the client; Steam owners get there by adding -nosteam to the game's launch options. The same wiki records that disabling Steam's API integration "prevents joining Steam servers or accessing Workshop content", so a non-Steam world and a Workshop-heavy world are two different setups. Second, groups that would rather stay on Build 41 have a route: the 42.20 release announcement points server owners and online players at an existing legacy41 beta channel.