Rent a high-performance Vintage Story server on fast hardware. Instant 60-second setup, free mods, always-on DDoS protection and 24/7 support — from $10.99/mo.
ONLINEEvery plan includes DDoS protection, NVMe storage, one-click mods and 24/7 support. Upgrade or downgrade anytime — no setup fees.
Prices in USD. * Slots are performance-based, not licence-capped. 7-day money-back guarantee.
Premium hardware, real protection and a control panel built for gamers — not sysadmins.
Your server is online in under 60 seconds — pick a plan, pay, play. No waiting, no manual config.
Always-on, multi-Tbps filtering on every plan and location keeps your world online through any attack.
High-clock AMD Ryzen cores and NVMe SSD storage deliver zero-lag tick rates and fast world loads.
Frankfurt, Amsterdam, Paris, Warsaw, Stockholm, Milan and Madrid — host close to your players for low ping.
Install modpacks and plugins straight from the control panel — no files, no fuss.
Real humans on live chat and tickets, with a 7-day money-back guarantee on every plan.
A rented server keeps your world running after the friend who hosted it logs off, so the group can keep building, farming and riding out temporal storms on their own schedule. Almost every server setting lives in serverconfig.json: MaxClients (16 by default), Port (42420), AllowPvP, Password and the WorldConfig block with the seed, PlayStyle and map size. The official Vintage Story wiki recommends creating the world in singleplayer through the Customize menu, then copying the save into the server's Saves folder while the server is stopped. Rename the save to default.vcdbs or point SaveFileLocation at it, and the server loads it on the next start.
The second decision is who gets in. Since 1.20, dedicated servers whitelist by default, so a fresh server turns away anyone who is not on the list. /player name whitelist on adds a player without a restart. You can also set WhitelistMode to off and protect the server with Password instead. Listing on the public server browser is off by default as well, so set AdvertiseServer to true only if you want strangers. Setting DefaultRoleCode to suvisitor limits new joiners until you promote them with /player name role suplayer. Players connect on port 42420, which carries UDP as well as TCP since 1.20.
The wiki's estimate for a survival world where players spread out is 1 GB of base RAM plus 300 MB per player, with 4 CPU threads recommended. By that formula, Starter's 4 GB covers about ten players on a vanilla world. Plus (8 GB) clears the default 16-player cap with room for mods, and Pro (16 GB) is for large groups or a heavy modpack. The current stable release is 1.22.7, out since 16 August 2026, and the 1.22 line needs the .NET 10 runtime. The 1.22.4/5 server safety patch closed entity and object interactions that skipped land claim and permission checks, so keep a public server on the latest patch.
Vintage Story has official mod support, and the official ModDB lists more than 10,500 mods, from theme packs and JSON content mods to C# code mods. To install one on the server, upload its .zip, unextracted, to the Mods folder while the server is stopped. It loads on the next start. You can also run /moddb install [modid] from the console. Players do not install server mods by hand. Since 1.16, joining a modded server downloads its server-side and universal mods into a per-server folder under ModsByServer, and only client-only mods are added manually. Check the game version each mod supports before updating, because 1.22 moved the game to .NET 10 and changed parts of the modding API.
Your Vintage Story server comes with the full GGameHost panel. Click through to see what you get.
Five steps, about two minutes. No command line, no port forwarding.
Choose the Vintage Story plan that matches your group. Starter suits a small private world; you can upgrade in one click later without losing anything.
There is nothing to install and no server to configure by hand. Payment goes through and your machine provisions itself in under a minute.
Your login is the email you signed up with. The panel shows live CPU and RAM, a real console, and one big Start button.
Pick your version, set the slots and allocate 3–6 GB. Mods and plugins install from the panel — no FTP, no config files by hand.
Copy the address from the panel and send it to your group. Plans here run up to 16+ slots. That is the whole job — the server stays online whether or not you are.
Seven European locations, each with always-on DDoS protection and NVMe storage.
Pick the city closest to most of your Vintage Story players and tell us when you order — we deploy your server there.
See all locations →Vintage Story is a Medium-class game. For a smooth experience we recommend 3–6 GB RAM, scaling with player count and mods. CPU clock speed matters most for tick rate — our high-clock AMD Ryzen hardware keeps Vintage Story fast even under load, and you can upgrade in one click as your community grows.